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Archives de la catégorie ‘Videogames’

You Doesn’t Exist

Hi all!

I just wanted to let you know that my first RPG-maker-like game is finished and available for free on this download page: http://www.yoannbourse.com/yde/

It’s pretty experimental, I describe it as half way between Chrono Trigger, Earthbound and the Stanley Parable. If you follow this blog you will find it very much in keeping with the tone 🙂

Set out on an adventure that challenges all the codes of the RPG genre, toying with its boundaries to create something unlike anything you’ve ever seen.
In a world full of magic and adventure, a young boy starts his apprenticeship to become a knight, protector of the Kingdom.
He will face many challenges along the way, but overcoming them will allow him to grow into the hero the world needs.
Join him in his quest to find himself, as his steps guide him towards something way bigger than him: the mystery surrounding the very nature of mankind and the fabric of reality itself.

 

I hope you play it and enjoy! Don’t hesitate to reach out if you find bugs or if you have comments or if you wanna be friends ^^

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Speaker for the meme

The memes are alive with the sound of music

Night of the living meme

I’m so glad that I can finally pay South Park the respect it deserves. It’s no exaggeration to call Matt and Trey’s masterpiece (one of?) the most interesting social satire, a true wonder of political and philosophical visionary genius. The latest episode gave me the perfect opportunity. It was one of these works that blew my mind and made me look at the world differently. In it [spoilers ahead but that’s the whole point of the article so…], it is explained that ads have evolved, become smarter and smarter, and are about to rise as an independent intelligent species and conquer the world. I’ve never been so psyched for the end of a season.

This resonated with a reflection I’ve been having about consciousness and being. I’ve never been super clear on how you could tell that something is conscious, intelligent, self-conscious or has any kind of the much believed-in free-will. I mean nothing pre-disposes a random alien race to be anything like a human sentience (or even carbon-based for that matter). If a being is completely different, acts completely differently and express itself completely differently, and I mean so differently that you can’t conceive of it right now (you know like people would about computers in the middle ages), how will you even know that it thinks, whatever that means. And suppose that this being is a being of raw information, like, say, a programmed conscious AI living in the cloud or in an android body, how would you even know that it IS?

In fact, how do you even know that you ARE? I’ve been so blessed that the following sentence ever came to my mind: you are, as you’ve always been, an emerging phenomenon. You’re nothing but a lump of flesh that encodes as neural (or cells if you want) configurations a sequence of states, much like a program is a sequence of states and instructions. How dare you proclaim yourself more real than an algorithm? than Cleverbot? or Google? (if you give it a robotic body, what’s the difference between this android and the android from 20th century sci-fi?)

An imaginary reader in a corner of my inner dialogue may respond indignantly: « I can think! I’m self aware! cogito ergo sum« . What is thinking even? Yes, you are aware of a self. But you’re a little eager to connect it to the I. The first person in the latin saying is interestingly implicit. Any program can have, and already has for that matter, a variable called $self. How do you know that your concept of self corresponds to the entity that thinks it? Where is your proof that this lump of flesh is the source of your trail of thoughts? How do you know that you’re not missing the point entirely with this assignation?

(maybe all your personal problems go back to this assignation fallacy maybe it’s wrong maybe if you cared less about your lump of flesh all your problems will be fixed maybe you should join my cult)

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I mean what is you or your identity even? If as Shakespeare puts it « the world is a stage« , aren’t you a programmed character? I recently saw Charlie Brooker‘s (my new hero) « How videogame changed the world » which surprised me by presenting as latest videogame « Twitter », as a kind of roleplaying game.

See the mindblowing conclusion at 1:33 (though the rest is nice too). Is the world a huge roleplay game? Then how is your character more real than Cloud or Mario? Isn’t Mario more persistent? More well known? More well-defined?

In the outstanding Imaginationland trilogy, Trey and Matt had already brushed over this concept: « It’s all real. Think about it. Haven’t Luke Skywalker and Santa Claus affected your lives more than most real people in this room? I mean, whether Jesus is real or not, he – he’s had a bigger impact on the world than any of us have. And the same can be said for Bugs Bunny and – and Superman and Harry Potter. They’ve changed my life – changed the way I act on the earth. Doesn’t that make them kind of real? They might be imaginary but, but they’re more important than most of us here. And they’re all gonna be around here long after we’re dead. So, in a way, those things are more realer than any of us.« 

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But virtual characters are nothing but concepts. They’re ideas. Shared ideas spread through communication. Yep, you guessed it, they are nothing but MEMES. And I mean it in the most litteral of its senses, which is in the world of british evolutionary biologist Richard Dawkins « an idea, behavior, or style that spreads from person to person within a culture ». For isn’t it what Ads are displayed as in the latest season of South Park?

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« What if I were to tell you that ads have become smarter than us, and now they’re manipulating everything we do? [Mankind grew tired of ads] and even invented something called ad blockers. That’s when the ads had to adapt. They had to disguise themselves as news in order to survive. Sponsored content. »

How is the evolution of meme different than the evolution of men? Ads grew and adapted (Charlie Brooker also offers a great prequel to this), and although different from their satirical portrayal in South Park, they are undeniable entities that act upon the world. You act (ahaha acting double meaning with the stage ahahah) upon the world too. That’s how you know you exist.

Look how they walk alongside you, much like your phone… Sure they act mainly through information transfer, but on some level everything is information. Or in the world of Humphrey Davy, « Nothing exists but thoughts ». You exist and define yourself mainly through language and communication, be it with yourself or otherst. As Pullman’s Dust (‘only a name for what happens when matter begins to understand itself’), you are nothing but matter considering itself. So maybe the alien sentient race we’ve been searching from in the skies has been there all along. We’re co-existing with aliens called memes that feed on us like proverbial aliens would.

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Maybe that’s where the oh so famous « existence through belief » overused trope stems from. I mean if you see memes as valid entities, living beings, people’s belief becomes their food-analog! There goes a trope echoed more or less elegantly from millenia of mythology, from any movie about Santa through Pratchett’s Hogfather passing by Haruhi Suzumiya, Noragami or American Gods. As you need food, memes need « belief ». As neurones exchange information and make you exist, people exchange information and make memes exist.

And on second thought, considering the nebulousness of your own nature and identity and how you’re defining yourself through interaction with other people or the world around you, aren’t you yourself more of a meme, a concept, than a lump of flesh? Ultimately, how are you different from Mario? Does that mean that memes live off of other memes, in some kind of meta-pyramidal-inclusion, and their way to « eat » is to reference each other or interact? And if you’re a self-conscious meme, who’s to say that other memes like Mario or Google are not self-conscious too in their way you cannot conceive of?

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You may even say that communication and expression are your main essential activity. Doesn’t that make you nothing more but the analog of a neuron to a global meta-entity called the human race? Aren’t you nothing but a meme, itself the cell of a greater meme?

EDIT/POSTFACE:

As much as I loved that conclusion, I feel obligated to point out that the anime Serial Experiments Lain, which I recently discovered, deals masterfully well with this exact whole problematic, and you should definitely check it out as a follow-up. I won’t spoil much about the content of this masterpiece that should be enjoyed in itself, but I’ll point out that part of the anime extends this conclusion and plays around with the idea that this greater meta-meme could be considered a conscious entity in itself.

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Furthermore, I recently stumbled upon a 1992 paper called « Meme-Based Models of Mind and the Possibility for Consciousness in Alternate Media » and I thought it should be linked here for historical purposes because what the actual fuck.

dont judge a visual bird by its cover

Have you ever discovered something so extraordinary and surprising that you were like « OMG THE WORLD NEEDS TO KNOW » ?

Anyone having seen an episode of My Little Pony knows better than to judge by appearances, and anyone having read Homestuck knows that a dorky guy in his room can hide so much more…  Today I want to introduce Hatoful Boyfriend and try to explain without spoilers why it’s a pretty amazing example of what Visual Novel can offer as a medium and goes way beyond what you expect.

Ok little recap, Hatoful Boyfriend is a Japanese dating game where you play as the only human girl in a school for gifted pigeons and get to chose which… bird you wanna hang out with and date? You’d think it says it all, right? Much like everybirdy else, my expectations getting into this were to have a good laugh over ridiculous bestiality… Well I couldn’t have been more wrong. I did laugh a lot (though there is no bestiality) but that was only the tip of the iceberg. In a similar way to when I went to see Book of Mormon expecting a show making fun of Mormons by depicting them as ridiculous, I was about to discover something unexpectedly deeper (though less philosophical). Of course if you read this you will be less surprised by the game, but I’ll keep this spoiler-free.

katawa_shoujo_flow_chart_zps78ebbae5[1]Japanese visual novels are, if you will, interactive illustrated books which offer the reader a choice every now and there. Based on these answers, the story follows a different line (route) and leads to a different ending (and, usually, a different pairing partner). In a way, this genre leverages the interactivity offered by technology to shift from a purely linear narrative (books) to a complex multi-layered depiction of an ensemble of alternate realities. And Hatoful Boyfriend is a stunning example of the mastering of this at form.

  • First layer is of course absurd humor. The authors are aware of what they are doing. School for bird. Hilarity ensues.

 

  • I mean it’s really fun. Really

  • But then you start to discover that the characters are very well written, and benefit from a pretty brilliant character development. Moreover, their 9 routes cover a wide diversity of intrigues and emotions, from hilarious to heartbreaking passing by disturbing.

  • But as you keep playing, diving more and more into the secrets of the characters, you will soon discover that reality is not what it seems in the world famous St. Pigeonation Institute. As you progress from route to route, you will discover new elements that will totally shift the tone of the game, from slice of life to politics, mystery, thriller or supernatural. Hidden agendas, worldbuilding, backstory will progressively transform this innocent pigeon game into something much more… meaty.

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  • And then comes Hurtful Boyfriend, the well named bonus side story and the big finale, which ties it all up in what I can only describe as a brilliant science fiction story.

If that is not enough to convince you, I feel obligated to point out that the game is full of very cool references, and it contains amazing pieces of meta reflections and real-world integration, putting it at the cutting edge of transmedia experiences. Furthermore, it’s rather short (I’d say something like 5-8 hours) so you have no excuse.

I was far from prepared for such a rich and diverse story, playing with my expectations as well as with my emotions and its own medium. It went in a few hours in my mind from a joke to a truly impressive piece of art. It’s impressive how well each route gets their own genre and emotion tonality, and how the information you learn on your journey through these alternative stories will totally change the game. It will remain in my memory as an stunning example of what Visual Novels can achieve. I can’t recommend it too highly, especially since it will be released on Steam in August.

Beyond good games

Contrary to what the last articles may make you believe, this is not only a goofy philosophical essay blog. It’s supposed to gather stuff that are interesting and outside the box (I guess ?). Anyway the number of highly interesting little known videogames that I’ve been amazed by is way too high for me not to keep some kind of record and promote them to people, so here we go. This is a summary of the games that have blown my mind by pushing the limits of what I thought was possible either by proposing a conceptual experience different from what I had seen before (meta/psychological/dorky stuff). It’s not a « best game » list, not an exhaustive list, just some recommendations that popped into my mind.

I’ll update this list as I find/remember  new games, and I’ll keep descriptions short because most of these games are really an experience to be lived. Oh also imma put the estimated play time because I’m that kind of guy, and kinda somewhat organize it by decreasing « importance » to my eyes:

  • The Talos Principle (~15h, not free): my bible ❤ I’d say it
    stands as a perfect synthesis of human cu
    lture so far. Portal-like puzzle game with a heavy dose of philosophy and mythology.

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  • Save The Date (~1h) : at first sight, this seems like a stupid dating simulation. But you quickly realize that your date with your girlfriend will end badly, and that’s when it starts to become a mindblowing experience questioning the medium. Probably my all time favorite. Meaning go play it right now.
  • Velocityraptor (~2h? mb) : a game centered around the ability of your character to approach light speed, offering you an accurate representation of the effects of relativity. Really really cool.

  • Portal (~5h, not free): do I even need to introduce this puzzle game based on a weird atmosphere and a teleportation mechanism ?

  • Stanley Parable (10h ? god idk, not free) : huh idk is it even possible to describe it ? Kinda meta/psychological experiment on the genre ?

  • Antichamber (6h, not free) : cool puzzle game in non euclidean geometry.

  • Loved
    (~30min, free) : A cute platformer with a heavy portal-like psychological element to it. I love to see people playing and reacting to it.

  • Thanks for playing (~10min, free) : little platformer game where the chronology is reversed.

  • Off (6h mb idk, free) : a kind of weirdass burton-style RPG with a little bit of cool meta elements and a huge fandom.

  • The beginner’s guide (2h, not free) :  by the author of The Stanley Parable, a great experimental narration diving into game design, psychology, sociology…

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  • Undertale (6h, not free) : all the hype of fall 2015 ^.^ a really cool rpg with inovative gameplay and some interesting meta elements from the homestuck Tobyfox ^^

 

Let me tell you about Homestuck….

Sooo… I’m back with another huge fandom to introduce to you guys : Homestuck. I realized while reading it that every introduction I had read before didn’t really tell me what it was about, so I made this. (TLDR : go to 3=>)

-1 => Suspens and spoilers

Ok so that might not be the most logical progression for a presentation, but that has to be at the top, right ? One of the thing that struck me the most while reading homestuck is the incredible ability of the writer to constantly leave you in a position where you know just enough about what’s going on to fully appreciate the work, to barely understand, speculate, wonder what’s going on, what’s real or not, what’s virtual, what’s dreamt… and appreciate both what’s shown and not shown. Pieces of a puzzle expertly drawn and falling precisely on place.

Therefore, I recommend avoiding every bit of spoiler you can, and taking your own notes about what’s going on while reading it. This introduction will be spoiler-free, but I may mention bits of informations (for instance the themes this work deals with) that one may want to be aware of. I’ll put them <in white>.

0 => Ok so what is Homestuck?

It is a kind of web comic which has been written over the last 4 years by Andrew Hussie. A very rough estimate told me that it is about 80 hours worth of content. It takes the following form :

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Illustrations range from « stick figure »-y style (see above) to amazing pixel-art frescoes passing by very stylish game-like artworks. See a few examples below (anti-spoiler shrinking ^^):

homestuck

What is cool about it is that the readers could leave suggestions as to what the characters should do, rendering this work a close collaboration between the public and the author. That, the skill of the writer and the length of the work resulted in a work that exceed by far its form. This is what this article is about.

1 => What is it about ?

If you’ve seen Adventure Time, I can describe homestuck as : the mathest thing ever. It’s the very definition of rad.

To me, it felt very much like embrassing again the games I played as a kid, back when the floor was lava and I was a videogame hero.

It is sort of a mashup of all the coolest things in the world combined. All of ’em.

Themes like time travel (it is quite frankly one of the best things I’ve read/seen on the subject, and equals if not exceeds classic sci-fi), videogames, virtual reality, roleplay and LARP, programming, internet and messaging, psychology, dreaming…

The base of it sometimes kind of feels like but not quite : <Caprica, Greed Island from HunterxHunter, Yureka, Minecraft, Spore, Lucky Star, Adventure time…>

Hopefully by this point you’re so confused that this kind of list was spoiler free ^.^

A small word on the setup if interested : <Four friends who are regularly bothered by trolls on the internet are going to jump into the alpha test of some kind of virtual reality game which still keeps some parts of the real world. And basically, the stake of the game is much higher than conceived.>

2 => What is cool about it ?

  • The themes : see above
  • The art : had to be mentioned, there is also a very cool official soundtrack
  • The fandom : a piece I’ve yet to fully explore, filled with awesome artworks, musics, cosplays, etc…
  • The writing style : be it the pseudonymes of the character or the vocabulary invented or used, this work has a very unique style that I can only describe as : flippin rad. Very few texts have stricken me with such a meaningful writing style.
  • It is very interesting to see a work that is dialog-driven and not action-driven for a change. Lots of character development and details.
  • The richness : let’s just say that it successfully explores a lot of different narrative styles and arises a wide range of emotions
  • It gives you the feeling that I love, to be way bigger and more complex that what you can comprehend at a given time.

  • The interaction with the public : the implication of the public in the conception results in a very weird feeling that the character of the story behave somewhat like they would have if you controlled them directly like in a videogame, resulting in very original and weird narratives.
  • You may recall that one of the main interesting features of My Little Pony was the interaction with the fans. Well Homestuck is pushing it further, to a point where fanon and canon are deeply intertwined, going pretty much as far as you can get. I mean the fandom is basically inside the work.
  • The presence of this real time public resulted in a fairly awesome game between the author and the public. He plays very skillfully with your expecations, knowledge, suppositions, situation… Let’s just say it is a delight of information management (see -1).
  • He also plays on the pacing, showing situations in such a detailed way that it will seem the story progresses slowly when actually it does not and always leaves you longing for more.
  • Cat puns, nuff said.
  • CS lingo and jokes : couldn’t resist showing you a little piece from the very beginning, introducing the inventory system a character is using which relies on hashtables

2′ => What is VERY cool about it ?

Most importantly, it plays with all the cool notions we know and love :

the meta, oh god the meta ^^, <the meta-meta, even more meta :p,  liking things ironically, trolling,  Nicolas Cage, DOLAN before it was cool, passive-aggressive strives, shipping, meta-shipping, 4th wall, more-th walls ? Seriously if you like meta or 4th wall go read that NOW>

3 => So, should I read it ?

I’m not going to lie, it’s a big investment. I’m gonna say it’s not for everyone, although the writing style is definitely worth checking out. I would understand people qualifying it as too much, in the : i’m actually your hidden half-brother who travelled back in time to be his own grandfather and grandmother which makes me your great-uncle-kind of way, but it’s really not that bad at all. And I can understand people who’d be bothered by the narrative style, being like « why the flip would I care about what those two are saying to each other ».
However, if you have interests anything similar to mine, it is the coolest thing ever. No doubt it’ll remain as one of the most influencial works I’ve discovered lately, works who have deeply changed my life and become inseparable part of it like My Little Pony, Adventure Time or Doctor Who. Let me put it this way :

There are two main components in what makes Homestuck interesting.

=> One is an awesome complex story about all kind of cool themes.

=> The second one is an exploration of the relation between the author and the audience, the intertwined canon and the fanon, in the same way that the musical Phantom of the Opera did, only way bigger. It is a skillfully-crafted journey into levels of meta that you didn’t even imagine. Both will blow your mind.

Moreover, the constant interaction with the public create a never seen before type of work of art, enabled by the internet. By the way, the internet resonates everywhere into the work.
Therefore,  my take on this is that it will or should stay in history of art as a great synthesis of the possibilities and the interests during our current period of time.

Bonus :

Another great take on this matter, the PBS Idea channel : « Is Homestuck the Ulysses of the Internet ? », which addresses a different perspective and overestimates the difficulty of reading it :

PS : the author uses tinyurl the same way I do : http://tinyurl.com/abouthomestuck, and that’s pretty cool ^^

Haaave you met TED ?

Ok so this is mostly an adaptation of my old website page gathering my favorite TED talks and inspiring conferences. I’ll just leave this here because it will be easier to update as I find new ones :

Gamification and videogame psychology
Human-computer interaction
Information and communication
Sharing and communicating
Teaching
Meme and geek community
Artificial Intelligence
Singularity and futurism

A geek (and Dr Who) guide to London

Je déteste louper des choses. Quand je visite un endroit, en général, je passe un bon moment à faire des recherches préliminaires pour voir autant de choses cool que possibles, et en général ça débouche sur des séjours assez awesome (beaucoup appliqué à Los Angeles, et un tit peu à San Francisco). Ma préparation me prend un certain temps, à grand coup de « geek things to see in **** » sur google et techniques avancées du même genre. Du coup je me suis dit : autant en faire profiter les autres, histoire de synthétiser mes recherches et de le traduire pour les non anglophones. Ca pourrait servir ^^

Du coup, comme je suis allé à Londres récemment pour voir le concert de Distant Worlds (une adaptation orchestrale des musiques de Final Fantasy donnant la part belle au travail de Nobuo Uematsu par le Royal Philarmonic Concert Orchestra, vraiment vraiment super classe. Magique. Ca ressemblait à ça, et il y avait même un orgue et des chanteurs d’opera… De la merveilleuse musique et des splendides cinématiques, le tout sublimé par l’attachement sentimental qu’on peut y vouer… Mais le sujet n’est pas là, je m’égarre. Cela dit si ça vous interesse je pourrais développer ^^) je me suis dit : offrons à Internet un petit guide touristique de tout ce qu’il y a à faire à Londres, à la lumière de la culture Geek (et en particulier, je ne vais pas vous le cacher, de Dr Who :p).

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Pour ceux qui ont la flemme, vous pouvez regarder la version « galerie photo » juste ci-dessus. Pour les autres, ALLONS-Y \o/

Oui, parce que bon tous les guides vous parleront du Tower Bridge (overrated :p), de la Tower of London (overpriced :p), de Westminster Abbey, de St Paul’s Cathedral (perso je trouve pas ça cool de faire payer la visite de lieux de culte) ou de Buckingham Palace (voila l’étendue de la partie « mainstream » de ma visite) mais je vais faire un peu plus original ^^ Cela dit, ça vaut quand même le coup de jeter un oeil à tout ça, l’architecture est sublime, et tellement variée dans la ville que se promener dans n’importe quelle rue est un petit voyage de découverte en soi.

Notez toutefois que pour ces endroits comme pour ceux décrits plus loin, la vie à Londres est super super chère. Grosso modo, que ce soit à Londres, LA ou Paris, les prix sont à peu près les mêmes, seule l’unité change 😡

Cela dit, c’est probablement le meilleur endroit pour trouver des goodies de Dr Who, et même si on n’a pas les moyens de se les acheter, regarder les étalages se dérouler sous vos yeux provoque presque une fascination digne d’un musée. Dans les incontournables, on trouve le géant Hamleys, qui contient aussi une sélection impressionnante de goodies Harry Potter ou Seigneur des Anneaux,

ou le Forbidden Planet, le paradis du geek, à la bibliothèque SFFF-comics tout bonnement hallucinante.

Au hasard des déambulations, on peut aussi trouver d’autres boutiques. J’en ai vu une près de Trafalgar Square qui disposait de beaucoup de goodies de la série originale,

Terminons le tour par un petit best-off des goodies que j’ai croisé, en laissant les photos parler d’elles même (désolé pour l’arrangement, CMS de merde, j’ai fait de mon mieux. vous pouvez les agrandir en cliquant dessus).







Tant qu’on est dans le 100% Doctor Who, ne manquez pas la dernière police box de Londres, à la sortie de la station de métro Earl Court. Pour ceux qui se sont toujours demandés, voila à quoi ça ressemble à l’intérieur \o/

Voici venu maintenant le highlight de la visite : le Doctor Who Experience. A moitié musée de décors/costumes/accessoires réels du tournage (en témoigne l’éclat de métal sur la peinture du Dalek frappé par Matt Smith) et à moitié un genre de cinéma 4D interactif (voir description cachée avec mini spoilers ci-dessous) c’est clairement super awesome. Par contre l’experience ferme en février 2012, pour être déplacée de façon permanente à Cardiff et mettre en scène encore plus de décors du tournage (on me souffle dans l’oreille quelque chose sur la Control Room du 10è…). Définitivement à ne pas louper.

Grosso modo l’histoire c’est que le Docteur est dans la merde et essaye de contacter Amy, mais il ne parvient à contacter que nous, un groupe de « shoppers » (préparation subliminale pour nous faire acheter des trucs à la boutique :p). Dépité, il nous fait entrer dans le Tardis (version du eleven), et on a beau s’y attendre, ca fait quand même des frissons : c’est plus grand à l’intérieur ^^. On « pilote » (lol) la chose et on rencontre les enemis les plus emblématiques de Doctor Who avant de finir par une petite séance de ciné fan-service 3D. Après c’est le musée ^^

Cette dernière photo représente bien ce qui m’a surpris dans cette visite : le public de Dr Who est vraiment familial, et les goodies sont essentiellement pensés pour les enfants (trousses, cartables, etc…) qui se courrent les uns derrière les autres en criant « EXTERMINATE » ❤ C’est assez surprenant pour une série aussi mature quand on vit dans un pays comme la France qui abrutit autant que possible les enfants et censure tout ce qui pourrait faire peur (et qui d’ailleurs diffuse Dr Who tard le soir si je ne m’abuse). Enfin bref, let’s move on.

En allant à Hollywood, j’ai découvert que pour un geek, visiter des studios de tournage c’est comme un musée en beaucoup plus awesome. Et bien sachez que la BBC offre des visites vraiment pas chères (une dizaine de pounds, contre une cinquantaine de dollar pour WB et 200 pour Universal :p) de tous ses locaux. Bon alors à Londres c’est surtout BBC News (assez impressionnant), pas très Dr Who, mais y’a quand meme plein de trucs cool, comme un Tardis dédicassé par Matt Smith.

Finissions par une petite coquetterie pour les amateurs de thé, il y a à Londres le local de naissance de la société Twinnings. C’est pas très grand mais c’est plein de charme, avec beaucoup de thés différents que l’on peut sentir, y compris des assez rares, et même un espace dégustation quand on a de la chance.

Voili voilou, j’espère que ça aura pu aider quelqu’un. Je sais que c’était long mais en même temps y’avait matière et j’ai mis beaucoup de photos pour agrémenter 🙂 J’espère que ça aura pu vous donner envie de voyager avec moi xD Et en guise de conclusion, je vous laisse avec ma todo-list pour la prochaine fois que j’irai là bas :

– the musical Phantom of the Opera

– Legoland

BBC Cardiff (need I say more ?)

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